LAST UPDATED: NOVEMBER 11, 2022
Overview
Our goal is to provide developers with a set of tools to create products that will enrich the Riot Games community and provide better player experiences. When working with the Riot Games API and other Developer Tools, we have several conditions set forth in our Terms of Use and Legal Jibber Jabber. Please be sure that you are familiar with those documents prior to developing your product. In addition to those documents, we also provide the following General Policies that all products in the Riot Games third-party ecosystem must adhere to. Failure to meet these policies may result in either suspension or cancellation of your API access or legal recourse.
In order for these policies to best serve the Riot Games ecosystem, they will inevitably change over time. As a result, developers must remain up to date with these policies. Developers are expected to adhere to these policy changes as they arise.
Core Policies
- Products cannot violate any laws
- Do not create or develop games utilizing Riot’s Intellectual Property (IP). This means no simulators, no recreating our games, and no games that are difficult to tell apart from official Riot games. Fan celebrations involving your own unique and original ideas that are completely free are acceptable.
- No cryptocurrencies, blockchain, or NFTs whatsoever. Even if these elements only apply to non-Riot games on a third party platform, we still don't allow our IP or data to be associated with this space.
- Products cannot closely resemble Riot’s games or products in style or function
- Products cannot create alternatives to the game client
- Products cannot offer MMR/ELO boosting or the exchange of accounts in any way
- Use the following assets in the development and marketing of your product:
- Data Dragon
- Press Kit
- Using Riot logos, trademarks etc. from the Press Kit must be limited to those cases where such use is inevitable to serve the core value of the product
- TFT Assets
- LOR Assets
- VAL Assets
- You must post the following legal boilerplate to your product in a location that is readily visible to players
[Your product] isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.
Product Registration
- All products must be registered in, and audited by Riot Games through the Developer Portal
- Any new features or changes to a product must be audited through the product’s page in the Developer Portal
- Products should use supported services from Riot Games for data ingestion
- If your product utilizes the League Client API
- Read the League Client documentation
- Register your product through the Developer Portal
Monetization
- Your product cannot feature betting or gambling functionality.
- You may monetize your product as long as your product is registered on the Developer Portal and your product status is either Approved or Acknowledged.
- You must have a free tier of access for players, which may include advertising
- Your content must be transformative if you are charging players for it
- What is transformative?
Was value added to the original by creating new information, new aesthetics, new insights, and understandings? If so, then it was transformative.
- What is transformative?
- Acceptable ways to charge players are:
- Subscriptions, donations, or crowdfunding
- Entry fees for tournaments
- Currencies that cannot be exchanged back into fiat
- Your monetization cannot gouge players or be unfair (yes, we get to decide that)
- If you are unsure if your monetization platform is acceptable, contact us through the Developer Portal
Game Integrity
- Products cannot alter the goal of the game (i.e. Destroy the Nexus).
- Products cannot create an unfair advantage for players, like a cheating program or giving some players an advantage that others would not otherwise have.
- Products should increase, and not decrease the diversity of game decisions (builds, compositions, characters, decks).
- Products should not remove game decisions, but may highlight decisions that are important and give multiple choices to help players make good decisions.
- Products cannot create alternatives for official skill ranking systems such as the ranked ladder. Prohibited alternatives include MMR or ELO calculators. Leaderboards or rankings based off of a third party platform's community tournaments or challenges that would not reasonably be interpreted as official are allowed.
- Products cannot de-anonymize players who cannot reasonably be identified from visible information.
- Products may not expose a player's historic Riot IDs
Tournament Policies
- Tournaments must
- Follow all monetization policies above
- Allot at least 70% of the entry fees to the prize pool
- Win conditions must be fair and transparent to players (we determine fair)
- Not include any gambling
- If you are a tournament organizer operating in the US or Canada, please refer to, and adhere to, these North American tournament organizer policies.
- If you are a tournament organizer operating in Oceania, please refer to, and adhere to, these Oceanic tournament organizer policies.
- If you are a tournament organizer operating in Europe, please refer to, and adhere to, these European tournament organizer policies.
Developer Safety
- Don't share your Riot Games account information with anyone
- Do not use a Production API key to run multiple projects (one product per key)
- Make sure that you are using SSL/HTTPS when accessing the APIs so that your API key is kept safe.
- Do not include your API key in your code, especially if you plan on distributing a binary
Note that for teams working together on a product, there will be an obvious need to share an API key for your product. Our intention is not to discourage sharing along these lines, but rather sharing with people outside of your organization or who are working on other projects. To properly share an API key within an organization, be sure that your product is owned by a “group” in the Developer Portal, then add additional accounts to that group.