NA Tournaments



We love competition, and encourage players and organizations to organize and host their own. We support folks that create competitions for the benefit of the community and we’re generally on board with any competition that follows the guidelines outlined below. On the condition that you follow all of the guidelines described in this policy (the “Guidelines”), and our Terms of Use, Riot Games, Inc. (“Riot”, “we”, or “us”) grants you a personal, non-exclusive, non-sublicensable, non-transferable, revocable, limited license (“Community Competition License”) for you to organize and operate a League of Legends competition (the “Competition”), but we may take action or otherwise shut down any competition at any time if we decide it violates or misinterprets these Guidelines, our Terms of Use, or any of our other policies, or otherwise uses our intellectual property (“IP”) inappropriately.

  1. Player Experience First
    1. The rules for the Competition should promote a fun and engaging experience for the players, and skill should be the determining factor of who will win or lose matches in the Competition; and
    2. We may take action if your Competition promotes or represents anything contrary to our Values, the interpretation and application of which is in our sole discretion.
  2. Riot and/or LoLEsports trademarks or affiliation
    1. You may not use Riot/LoLEsports artwork, logos or trademarks (including game logo treatments, Esports leagues trademarks (professional or amateur), or the name Riot Games, Inc., Riot Games or Riot) to promote your Competition or Competition website;
    2. You may not otherwise suggest that your Competition or Competition website is endorsed or approved by, or affiliated with, Riot in any way; and
    3. You must additionally include the following notice in a clear and conspicuous manner on your competition website and any competition materials: “This competition is not affiliated with or sponsored by Riot Games, Inc. or LoLEsports.”
    4. However, you may use the name League of Legends to promote your Competition.
  3. Financial Considerations
    1. Not for commercial profit
      You may not use the Community Competition License to generate revenue except as expressly permitted by these Guidelines. We recognize that running and managing a competition may require you to incur certain costs and expenses (“Competition Costs”), and any monetization plans should have the implicit aim to cover such Competition Costs, not to generate a commercial profit. If a profit may be achieved, you must notify us in advance of the Competition to discuss how those profits will be dispersed.
    2. Prizing
      The total value of your prize pool, including cash value of non-cash prizes, across all events you organize in a calendar year may not exceed $10,000 USD (or its equivalent in CAD).
    3. Competition Fees
      You may charge a small entry fee of no more than $20 USD (or its equivalent in CAD) for each player, which must be used solely to help offset the Competition Costs or towards the Competition’s prize pool.If you charge players and/or teams an entrance fee to participate in the Competition, the value of the prize pool for the Competition must be at least equal to the combined value of the entrance fees paid by players and/or teams.
    4. Crowdfunding
      You may crowdfund to help offset the Competition Costs, but any and all contributions from crowdfunding must go directly to the prize pool for the Competition or towards the Competition Costs.
  4. Broadcasting
    1. You may broadcast your competition online, and may stream on whichever online platform you like, subject to the rules in our Legal Jibber Jabber;
    2. You may not charge fees of any kind for spectators to watch the competition online;
    3. If you broadcast your competition online, you are responsible for ensuring that any accompanied chat is adequately moderated to prevent vulgar, abusive, or an otherwise mean spirited environment; and
    4. You may not broadcast on linear television.
  5. Sponsors & Partners
    A singular brand may sponsor no more than three (3) events within a given Calendar Year. You may not sell naming rights to an event such that the sponsor/partner appears first (e.g. BrandX League of Legends Tournament). Any brand/sponsor affiliation must be secondary to the event and as such affiliated brands are not allowed to use LoL IP or Marks in promotion of such event or as a designation of partner alignment.

    The Prohibited Sponsorship List:
    • Any Other Video Game, Other Video Game developer, or publisher
    • Any video game consoles
    • Any esport or Other Video Game tournament, league, or event
    • Gambling, sportsbook and casinos;
    • Fantasy esports operators (including daily fantasy)
    • Any prescription drugs or drugs that are not “over-the-counter” drugs including items such as CBD oils, etc.
    • Firearms, ammunition or firearm accessories
    • Pornography or pornographic products
    • Tobacco products or paraphernalia
    • Alcohol products (including non-alcoholic beverages marketed by alcohol companies) or other intoxicants the sale or use of which is regulated by Applicable Law
    • Sellers of or marketplaces for virtual items known to be counterfeit or illegal
    • Seller of or marketplaces for goods or services that violate the LoL Game Terms of Use
    • Cryptocurrencies, or any other unregulated financial instruments or markets
    • Political campaigns or political action committees
    • Charities that endorse particular religious or political positions, or are not reputable (by way of example, Red Cross, American Cancer Society, Stand-Up to Cancer and other similar mainstream charities would be considered reputable) If you have any questions on the above or are unsure as to the category, you are requested to secure express written authorization of Riot.
  6. Merchandising
    You may not sell any Riot, League of Legends, LoLEsports or similar branded merchandise.
  7. Riot Games’ Rights to Promote and Use Content from the Competition.
    1. In consideration of Riot granting you the Community Competition License , you agree that we can choose to promote your Competition, and may use the results of your Competition to qualify players for Riot sponsored competitions; and
    2. Additionally, by operating or sponsoring a competition using the Community Competition License you agree to license to Riot, for free and forever, any rights that you may have in the broadcasted content, highlights, video, still content, news, and all other content generated by the Competition for us to copy, modify, distribute, or publicly display such content, or to sublicense those rights as we see fit.
  8. Other Legal Stuff
    1. It is your responsibility (and the responsibility of any sponsors or other third parties involved with your competition) to comply with all applicable laws and regulations for your competition, as well as all our policies, as may be amended from time to time. If there is not a right granted in another Riot policy, the right does not exist; and
    2. The Competition must comply with all applicable laws and regulations, as well as all policies of any third party service you are using to stream or broadcast your Competition.
  9. College and High School Competitions
    The following additional guidelines apply to Competitions intended explicitly for college and/or high school student audiences. All other Guidelines in this document still apply, including, but not limited to, competition fees, prize money, and IP usage.
    1. Scope
      1. Competitions must start and finish within 14 days.
      2. No more than 16 schools may participate in a given Competition
      3. Competitions may not be sponsored or sanctioned by an esports governing body.
    2. Event Title & Branding
      1. Competitions including more than 1 school must include "Invitational" in the event name.
      2. Competitions including only teams from 1 school must include “Intramural” in the event name.
      3. The name of your event cannot use the following words: Varsity, Season, Championship, Post-Season, League, or Playoffs.
    3. Use of Official School Marks
      1. Organizers must solicit any rights to use school, conference, or association trademarks, logos, and brands directly from those institutions.