These constants populate the queue, queueId, and gameQueueConfigId fields.
|2||Summoner's Rift||5v5 Blind Pick games||Deprecated in patch 7.19 in favor of queueId 430|
|4||Summoner's Rift||5v5 Ranked Solo games||Deprecated in favor of queueId 420|
|6||Summoner's Rift||5v5 Ranked Premade games||Game mode deprecated|
|7||Summoner's Rift||Co-op vs AI games||Deprecated in favor of queueId 32 and 33|
|8||Twisted Treeline||3v3 Normal games||Deprecated in patch 7.19 in favor of queueId 460|
|9||Twisted Treeline||3v3 Ranked Flex games||Deprecated in patch 7.19 in favor of queueId 470|
|14||Summoner's Rift||5v5 Draft Pick games||Deprecated in favor of queueId 400|
|16||Crystal Scar||5v5 Dominion Blind Pick games||Game mode deprecated|
|17||Crystal Scar||5v5 Dominion Draft Pick games||Game mode deprecated|
|25||Crystal Scar||Dominion Co-op vs AI games||Game mode deprecated|
|31||Summoner's Rift||Co-op vs AI Intro Bot games||Deprecated in patch 7.19 in favor of queueId 830|
|32||Summoner's Rift||Co-op vs AI Beginner Bot games||Deprecated in patch 7.19 in favor of queueId 840|
|33||Summoner's Rift||Co-op vs AI Intermediate Bot games||Deprecated in patch 7.19 in favor of queueId 850|
|41||Twisted Treeline||3v3 Ranked Team games||Game mode deprecated|
|42||Summoner's Rift||5v5 Ranked Team games||Game mode deprecated|
|52||Twisted Treeline||Co-op vs AI games||Deprecated in patch 7.19 in favor of queueId 800|
|61||Summoner's Rift||5v5 Team Builder games||Game mode deprecated|
|65||Howling Abyss||5v5 ARAM games||Deprecated in patch 7.19 in favor of queueId 450|
|70||Summoner's Rift||One for All games|
|72||Howling Abyss||1v1 Snowdown Showdown games|
|73||Howling Abyss||2v2 Snowdown Showdown games|
|75||Summoner's Rift||6v6 Hexakill games|
|76||Summoner's Rift||Ultra Rapid Fire games|
|78||Summoner's Rift||Mirrored One for All|
|83||Summoner's Rift||Co-op vs AI Ultra Rapid Fire games|
|91||Summoner's Rift||Doom Bots Rank 1 games||Deprecated in patch 7.19 in favor of queueId 950|
|92||Summoner's Rift||Doom Bots Rank 2 games||Deprecated in patch 7.19 in favor of queueId 950|
|93||Summoner's Rift||Doom Bots Rank 5 games||Deprecated in patch 7.19 in favor of queueId 950|
|96||Crystal Scar||Ascension games||Deprecated in patch 7.19 in favor of queueId 910|
|98||Twisted Treeline||6v6 Hexakill games|
|100||Butcher's Bridge||5v5 ARAM games|
|300||Howling Abyss||Legend of the Poro King games||Deprecated in patch 7.19 in favor of queueId 920|
|310||Summoner's Rift||Nemesis games|
|313||Summoner's Rift||Black Market Brawlers games|
|315||Summoner's Rift||Nexus Siege games||Deprecated in patch 7.19 in favor of queueId 940|
|317||Crystal Scar||Definitely Not Dominion games|
|318||Summoner's Rift||ARURF games||Deprecated in patch 7.19 in favor of queueId 900|
|325||Summoner's Rift||All Random games|
|400||Summoner's Rift||5v5 Draft Pick games|
|410||Summoner's Rift||5v5 Ranked Dynamic games||Game mode deprecated in patch 6.22|
|420||Summoner's Rift||5v5 Ranked Solo games|
|430||Summoner's Rift||5v5 Blind Pick games|
|440||Summoner's Rift||5v5 Ranked Flex games|
|450||Howling Abyss||5v5 ARAM games|
|460||Twisted Treeline||3v3 Blind Pick games|
|470||Twisted Treeline||3v3 Ranked Flex games|
|600||Summoner's Rift||Blood Hunt Assassin games|
|610||Cosmic Ruins||Dark Star: Singularity games|
|800||Twisted Treeline||Co-op vs. AI Intermediate Bot games|
|810||Twisted Treeline||Co-op vs. AI Intro Bot games|
|820||Twisted Treeline||Co-op vs. AI Beginner Bot games|
|830||Summoner's Rift||Co-op vs. AI Intro Bot games|
|840||Summoner's Rift||Co-op vs. AI Beginner Bot games|
|850||Summoner's Rift||Co-op vs. AI Intermediate Bot games|
|900||Summoner's Rift||ARURF games|
|910||Crystal Scar||Ascension games|
|920||Howling Abyss||Legend of the Poro King games|
|940||Summoner's Rift||Nexus Siege games|
|950||Summoner's Rift||Doom Bots Voting games|
|960||Summoner's Rift||Doom Bots Standard games|
|980||Valoran City Park||Star Guardian Invasion: Normal games|
|990||Valoran City Park||Star Guardian Invasion: Onslaught games|
|1000||Overcharge||PROJECT: Hunters games|
|1010||Summoner's Rift||Snow ARURF games|
These constants populate the mapId field.
|1||Summoner's Rift||Original Summer Variant|
|2||Summoner's Rift||Original Autumn Variant|
|3||The Proving Grounds||Tutorial Map|
|4||Twisted Treeline||Original Version|
|8||The Crystal Scar||Dominion Map|
|10||Twisted Treeline||Current Version|
|11||Summoner's Rift||Current Version|
|12||Howling Abyss||ARAM Map|
|14||Butcher's Bridge||ARAM Map|
|16||Cosmic Ruins||Dark Star: Singularity Map|
|18||Valoran City Park||Star Guardian Invasion Map|
|19||Substructure 43||PROJECT: Hunters Map|
These constants populate the gameMode field.
|CLASSIC||Classic Summoner's Rift and Twisted Treeline games|
|ODIN||Dominion/Crystal Scar games|
|DOOMBOTSTEEMO||Doom Bot games|
|ONEFORALL||One for All games|
|FIRSTBLOOD||Snowdown Showdown games|
|KINGPORO||Legend of the Poro King games|
|SIEGE||Nexus Siege games|
|ASSASSINATE||Blood Hunt Assassin games|
|ARSR||All Random Summoner's Rift games|
|DARKSTAR||Dark Star: Singularity games|
|STARGUARDIAN||Star Guardian Invasion games|
|PROJECT||PROJECT: Hunters games|
These constants populate the gameType field.
|gameType / matchType||Description|
|MATCHED_GAME||All other games|
Rune Slot IDs
These constants populate the runeSlotId field. A blank version of the rune page background can be found here.
Match Timeline Data Position Values
Match timeline data contains a position field that contains x and y values. Translating the position, in the timeline data, onto the mini-map can be tricky so keep in mind the following:
- Due to various factors (e.g., game map vs. mini-map are different shapes, there is more space outside of the game map, various features are misrepresented in scale or position on the mini-map, etc.), the bounds for the game map are not the same as the bounds for the mini-map.
- The mini-map from the match history website is also not the same as the in-game mini-map so we've provided examples to help translate timeline data onto both mini-maps. Although, due to the reasons given in the first bullet point, as well as the fact that the translation code doesn't use the same logic as the client UI to "draw" the mini-map, it wouldn't be 100% accurate for either.
- The bounds that are documented on this page represent the bounds of the actual game map. Because of the issues stated in the previous bullet points, the bounds in the sample code have been adjusted so that the timeline data "fits" better when translated onto the mini-map.
Summoner's Rift was updated and replaced with a new version on Nov 20th, 2014. For this reason, there are two bounds used to translate timeline positions; one on the original Summoner's Rift and one on the newly updated Summoner's Rift. Any games played before Nov 12th, 2014 should all be on the original Summoner's Rift and any games after Nov 20th, 2014 should be all on the new Summoner's Rift. Games played between those dates could be played on either map and you should verify which map's bounds should be used. You can find the mapID of the corresponding maps below under the Map Names section that lists all maps along with their corresponding mapID.
Original Summoner's Rift, Summer Variant
Original Summoner's Rift, Winter Variant
before November 12, 2014
|Adjusted bounds for the Match History website's mini-map (as seen on the left)
Current Summoner's Rift
after November 20, 2014
|Adjusted bounds for the in-game mini-map (as seen on the left)
|Adjusted bounds for the Match History website's mini-map (as seen on the left)
Proving Grounds was the map used for the original tutorial mode.
Crystal Scar is the map for game mode Dominion.
Twisted Treeline is the map for 3v3 game modes.
Howling Abyss is the map for the game mode ARAM.
Butcher's Bridge was a re-skin of the Howling Abyss map for the game mode ARAM during the Bildgewater event.
Cosmic Ruins is the map for the game mode Dark Star: Singularity.
Valoran City Park
Valoran City Park is the map for the Star Guardian game mode Invasion.
Substructure 43 is the map for the PROJECT: Hunters game mode Overcharge.