Game Constants

Seasons

ID Name
0 PRESEASON 3
1 SEASON 3
2 PRESEASON 2014
3 SEASON 2014
4 PRESEASON 2015
5 SEASON 2015
6 PRESEASON 2016
7 SEASON 2016
8 PRESEASON 2017
9 SEASON 2017

Matchmaking Queues

These constants populate the queue, queueId, and gameQueueConfigId fields.

Id Map Description Notes
0 Custom games
2 Summoner's Rift 5v5 Blind Pick games Deprecated in patch 7.19 in favor of queueId 430
4 Summoner's Rift 5v5 Ranked Solo games Deprecated in favor of queueId 420
6 Summoner's Rift 5v5 Ranked Premade games Game mode deprecated
7 Summoner's Rift Co-op vs AI games Deprecated in favor of queueId 32 and 33
8 Twisted Treeline 3v3 Normal games Deprecated in patch 7.19 in favor of queueId 460
9 Twisted Treeline 3v3 Ranked Flex games Deprecated in patch 7.19 in favor of queueId 470
14 Summoner's Rift 5v5 Draft Pick games Deprecated in favor of queueId 400
16 Crystal Scar 5v5 Dominion Blind Pick games Game mode deprecated
17 Crystal Scar 5v5 Dominion Draft Pick games Game mode deprecated
25 Crystal Scar Dominion Co-op vs AI games Game mode deprecated
31 Summoner's Rift Co-op vs AI Intro Bot games Deprecated in patch 7.19 in favor of queueId 830
32 Summoner's Rift Co-op vs AI Beginner Bot games Deprecated in patch 7.19 in favor of queueId 840
33 Summoner's Rift Co-op vs AI Intermediate Bot games Deprecated in patch 7.19 in favor of queueId 850
41 Twisted Treeline 3v3 Ranked Team games Game mode deprecated
42 Summoner's Rift 5v5 Ranked Team games Game mode deprecated
52 Twisted Treeline Co-op vs AI games Deprecated in patch 7.19 in favor of queueId 800
61 Summoner's Rift 5v5 Team Builder games Game mode deprecated
65 Howling Abyss 5v5 ARAM games Deprecated in patch 7.19 in favor of queueId 450
70 Summoner's Rift One for All games
72 Howling Abyss 1v1 Snowdown Showdown games
73 Howling Abyss 2v2 Snowdown Showdown games
75 Summoner's Rift 6v6 Hexakill games
76 Summoner's Rift Ultra Rapid Fire games
78 Summoner's Rift Mirrored One for All
83 Summoner's Rift Co-op vs AI Ultra Rapid Fire games
91 Summoner's Rift Doom Bots Rank 1 games Deprecated in patch 7.21 in favor of queueId 950
92 Summoner's Rift Doom Bots Rank 2 games Deprecated in patch 7.21 in favor of queueId 950
93 Summoner's Rift Doom Bots Rank 5 games Deprecated in patch 7.21 in favor of queueId 950
96 Crystal Scar Ascension games
98 Twisted Treeline 6v6 Hexakill games
100 Butcher's Bridge 5v5 ARAM games
300 Howling Abyss King Poro games
310 Summoner's Rift Nemesis games
313 Summoner's Rift Black Market Brawlers games
315 Summoner's Rift Nexus Siege games Deprecated in patch 7.19 in favor of queueId 940
317 Crystal Scar Definitely Not Dominion games
318 Summoner's Rift All Random URF games
325 Summoner's Rift All Random games
400 Summoner's Rift 5v5 Draft Pick games
410 Summoner's Rift 5v5 Ranked Dynamic games Game mode deprecated in patch 6.22
420 Summoner's Rift 5v5 Ranked Solo games
430 Summoner's Rift 5v5 Blind Pick games
440 Summoner's Rift 5v5 Ranked Flex games
450 Howling Abyss 5v5 ARAM games
460 Twisted Treeline 3v3 Blind Pick games
470 Twisted Treeline 3v3 Ranked Flex games
600 Summoner's Rift Blood Hunt Assassin games
610 Cosmic Ruins Dark Star games
800 Twisted Treeline Co-op vs. AI Intermediate Bot games
810 Twisted Treeline Co-op vs. AI Intro Bot games
820 Twisted Treeline Co-op vs. AI Beginner Bot games
830 Summoner's Rift Co-op vs. AI Intro Bot games
840 Summoner's Rift Co-op vs. AI Beginner Bot games
850 Summoner's Rift Co-op vs. AI Intermediate Bot games
940 Summoner's Rift Nexus Siege games
950 Summoner's Rift Doom Bots games /w difficulty voting
960 Summoner's Rift Doom Bots games
980 Valoran City Park Star Guardian Invasion: Normal games
990 Valoran City Park Star Guardian Invasion: Onslaught games

Map Names

These constants populate the mapId field.

mapId Name Notes
1 Summoner's Rift Original Summer Variant
2 Summoner's Rift Original Autumn Variant
3 The Proving Grounds Tutorial Map
4 Twisted Treeline Original Version
8 The Crystal Scar Dominion Map
10 Twisted Treeline Current Version
11 Summoner's Rift Current Version
12 Howling Abyss ARAM Map
14 Butcher's Bridge ARAM Map
16 Cosmic Ruins Dark Star Map
18 Valoran City Park Star Guardian Invasion Map

Game Modes

These constants populate the gameMode field.

gameMode Description
CLASSIC Classic Summoner's Rift and Twisted Treeline games
ODIN Dominion/Crystal Scar games
ARAM ARAM games
TUTORIAL Tutorial games
URF URF games
DOOMBOTSTEEMO Doom Bot games
ONEFORALL One for All games
ASCENSION Ascension games
FIRSTBLOOD Snowdown Showdown games
KINGPORO King Poro games
SIEGE Nexus Siege games
ASSASSINATE Blood Hunt Assassin games
ARSR All Random Summoner's Rift games
DARKSTAR Dark Star games
STARGUARDIAN Star Guardian Invasion games

Game Types

These constants populate the gameType field.

gameType / matchType Description
CUSTOM_GAME Custom games
TUTORIAL_GAME Tutorial games
MATCHED_GAME All other games

Rune Slot IDs

These constants populate the runeSlotId field. A blank version of the rune page background can be found here.




Match Timeline Data Position Values

Match timeline data contains a position field that contains x and y values. Translating the position, in the timeline data, onto the mini-map can be tricky so keep in mind the following:

  • Due to various factors (e.g., game map vs. mini-map are different shapes, there is more space outside of the game map, various features are misrepresented in scale or position on the mini-map, etc.), the bounds for the game map are not the same as the bounds for the mini-map.
  • The mini-map from the match history website is also not the same as the in-game mini-map so we've provided examples to help translate timeline data onto both mini-maps. Although, due to the reasons given in the first bullet point, as well as the fact that the translation code doesn't use the same logic as the client UI to "draw" the mini-map, it wouldn't be 100% accurate for either.
  • The bounds that are documented on this page represent the bounds of the actual game map. Because of the issues stated in the previous bullet points, the bounds in the sample code have been adjusted so that the timeline data "fits" better when translated onto the mini-map.

Summoner's Rift
Summoner's Rift was updated and replaced with a new version on Nov 20th, 2014. For this reason, there are two bounds used to translate timeline positions; one on the original Summoner's Rift and one on the newly updated Summoner's Rift. Any games played before Nov 12th, 2014 should all be on the original Summoner's Rift and any games after Nov 20th, 2014 should be all on the new Summoner's Rift. Games played between those dates could be played on either map and you should verify which map's bounds should be used. You can find the mapID of the corresponding maps below under the Map Names section that lists all maps along with their corresponding mapID.


Assets Notes
Original Summoner's Rift, Summer Variant
Original Summoner's Rift, Winter Variant

  • min: { x: -269, y: -83}
  • max: { x: 14276, y: 14522}
before November 12, 2014
Adjusted bounds for the Match History website's mini-map (as seen on the left)
  • min: {x: -1000, y: -570}
  • max: {x: 14800, y: 14800}
Sample Code
Current Summoner's Rift
  • min: { x: 0, y: 0}
  • max: { x: 14820, y: 14881}
after November 20, 2014
Adjusted bounds for the in-game mini-map (as seen on the left)
  • min: {x: -120, y: -120}
  • max: {x: 14870, y: 14980}
Sample Code
Adjusted bounds for the Match History website's mini-map (as seen on the left)
  • min: {x: -570, y: -420}
  • max: {x: 15220, y: 14980}
Sample Code

Proving Grounds
Proving Grounds was the map used for the original tutorial mode.

Assets Notes
Map bounds
  • min: {x: -500, y: -500}
  • max: {x: 15000, y: 15000}

Crystal Scar
Crystal Scar is the map for game mode Dominion.

Assets Notes
Map bounds
  • min: {x: 0, y: 0}
  • max: {x: 13987, y: 13987}

Twisted Treeline
Twisted Treeline is the map for 3v3 game modes.

Assets Notes
Map bounds
  • min: {x: 0, y: 0}
  • max: {x: 15398, y: 15398}

Howling Abyss
Howling Abyss is the map for the game mode ARAM.

Assets Notes
Map bounds
  • min: {x: -28, y: -19}
  • max: {x: 12849, y: 12858}

Butcher's Bridge
Butcher's Bridge was a re-skin of the Howling Abyss map for the game mode ARAM during the Bildgewater event.

Assets Notes
Map bounds
  • min: {x: -28, y: -19}
  • max: {x: 12849, y: 12858}

Cosmic Ruins
Cosmic Ruins is the map for the game mode Dark Star.

Assets Notes
Map bounds
  • min: { x: 18, y: 18}
  • max: { x: 6843, y: 6843}
Adjusted bounds
  • min: {x: 20, y: 20}
  • max: {x: 6970, y: 6970}
Sample Code

Valoran City Park
Valoran City Park is the map for the Star Guardian game mode Invasion.

Assets Notes