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Response Classes
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Return value: MatchDto
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MatchDto
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\n \n \n | Name | \n Data Type | \n Description | \n
\n \n \n \n \n | metadata | \n \n \n MetadataDto\n \n | \n Match metadata.\n \n | \n
\n \n \n | info | \n \n \n InfoDto\n \n | \n Match info.\n \n | \n
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\n \n \n | Name | \n Data Type | \n Description | \n
\n \n \n \n \n | data_version | \n \n \n string\n \n | \n Match data version.\n \n | \n
\n \n \n | match_id | \n \n \n string\n \n | \n Match id.\n \n | \n
\n \n \n | participants | \n \n \n List[string]\n \n | \n A list of participant PUUIDs.\n \n | \n
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InfoDto
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\n \n \n | Name | \n Data Type | \n Description | \n
\n \n \n \n \n | endOfGameResult | \n \n \n string\n \n | \n Refer to indicate if the game ended in termination.\n \n | \n
\n \n \n | gameCreation | \n \n \n long\n \n | \n Unix timestamp for when the game is created on the game server (i.e., the loading screen).\n \n | \n
\n \n \n | gameId | \n \n \n long\n \n | \n \n \n | \n
\n \n \n | game_datetime | \n \n \n long\n \n | \n Unix timestamp.\n \n | \n
\n \n \n | game_length | \n \n \n float\n \n | \n Game length in seconds.\n \n | \n
\n \n \n | game_version | \n \n \n string\n \n | \n Game client version.\n \n | \n
\n \n \n | game_variation | \n \n \n string\n \n | \n Deprecated. Game variation key. Game variations documented in TFT static data.\n \n | \n
\n \n \n | mapId | \n \n \n int\n \n | \n Refer to the Game Constants documentation.\n \n | \n
\n \n \n | participants | \n \n \n List[ParticipantDto]\n \n | \n \n \n | \n
\n \n \n | queue_id | \n \n \n int\n \n | \n Please refer to the League of Legends documentation.\n \n | \n
\n \n \n | queueId | \n \n \n int\n \n | \n Deprecated. Use queue_id instead.\n \n | \n
\n \n \n | tft_game_type | \n \n \n string\n \n | \n Teamfight Tactics game type.\n \n | \n
\n \n \n | tft_set_core_name | \n \n \n string\n \n | \n Teamfight Tactics game set.\n \n | \n
\n \n \n | tft_set_number | \n \n \n int\n \n | \n Teamfight Tactics set number.\n \n | \n
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ParticipantDto
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\n \n \n | Name | \n Data Type | \n Description | \n
\n \n \n \n \n | companion | \n \n \n CompanionDto\n \n | \n Participant's companion.\n \n | \n
\n \n \n | gold_left | \n \n \n int\n \n | \n Gold left after participant was eliminated.\n \n | \n
\n \n \n | last_round | \n \n \n int\n \n | \n The round the participant was eliminated in. Note: If the player was eliminated in stage 2-1 their last_round would be 5.\n \n | \n
\n \n \n | level | \n \n \n int\n \n | \n Participant Little Legend level. Note: This is not the number of active units.\n \n | \n
\n \n \n | placement | \n \n \n int\n \n | \n Participant placement upon elimination.\n \n | \n
\n \n \n | players_eliminated | \n \n \n int\n \n | \n Number of players the participant eliminated.\n \n | \n
\n \n \n | puuid | \n \n \n string\n \n | \n \n \n | \n
\n \n \n | riotIdGameName | \n \n \n string\n \n | \n \n \n | \n
\n \n \n | riotIdTagline | \n \n \n string\n \n | \n \n \n | \n
\n \n \n | time_eliminated | \n \n \n float\n \n | \n The number of seconds before the participant was eliminated.\n \n | \n
\n \n \n | total_damage_to_players | \n \n \n int\n \n | \n Damage the participant dealt to other players.\n \n | \n
\n \n \n | traits | \n \n \n List[TraitDto]\n \n | \n A complete list of traits for the participant's active units.\n \n | \n
\n \n \n | units | \n \n \n List[UnitDto]\n \n | \n A list of active units for the participant.\n \n | \n
\n \n \n | win | \n \n \n boolean\n \n | \n \n \n | \n
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CompanionDto
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\n \n \n | Name | \n Data Type | \n Description | \n
\n \n \n \n \n | content_ID | \n \n \n string\n \n | \n \n \n | \n
\n \n \n | item_ID | \n \n \n int\n \n | \n \n \n | \n
\n \n \n | skin_ID | \n \n \n int\n \n | \n \n \n | \n
\n \n \n | species | \n \n \n string\n \n | \n \n \n | \n
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TraitDto
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\n \n \n | Name | \n Data Type | \n Description | \n
\n \n \n \n \n | name | \n \n \n string\n \n | \n Trait name.\n \n | \n
\n \n \n | num_units | \n \n \n int\n \n | \n Number of units with this trait.\n \n | \n
\n \n \n | style | \n \n \n int\n \n | \n Current style for this trait. (0 = No style, 1 = Bronze, 2 = Silver, 3 = Gold, 4 = Chromatic)\n \n | \n
\n \n \n | tier_current | \n \n \n int\n \n | \n Current active tier for the trait.\n \n | \n
\n \n \n | tier_total | \n \n \n int\n \n | \n Total tiers for the trait.\n \n | \n
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UnitDto
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\n \n \n | Name | \n Data Type | \n Description | \n
\n \n \n \n \n | items | \n \n \n List[int]\n \n | \n A list of the unit's items. Please refer to the Teamfight Tactics documentation for item ids.\n \n | \n
\n \n \n | character_id | \n \n \n string\n \n | \n This field was introduced in patch 9.22 with data_version 2.\n \n | \n
\n \n \n | itemNames | \n \n \n List[string]\n \n | \n \n \n | \n
\n \n \n | chosen | \n \n \n string\n \n | \n If a unit is chosen as part of the Fates set mechanic, the chosen trait will be indicated by this field. Otherwise this field is excluded from the response.\n \n | \n
\n \n \n | name | \n \n \n string\n \n | \n Unit name. This field is often left blank.\n \n | \n
\n \n \n | rarity | \n \n \n int\n \n | \n Unit rarity. This doesn't equate to the unit cost.\n \n | \n
\n \n \n | tier | \n \n \n int\n \n | \n Unit tier.\n \n | \n
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Response Errors
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\n \n \n | HTTP Status Code | \n Reason | \n
\n \n \n \n \n | 400 | \n Bad request | \n
\n \n \n | 401 | \n Unauthorized | \n
\n \n \n | 403 | \n Forbidden | \n
\n \n \n | 404 | \n Data not found | \n
\n \n \n | 405 | \n Method not allowed | \n
\n \n \n | 415 | \n Unsupported media type | \n
\n \n \n | 429 | \n Rate limit exceeded | \n
\n \n \n | 500 | \n Internal server error | \n
\n \n \n | 502 | \n Bad gateway | \n
\n \n \n | 503 | \n Service unavailable | \n
\n \n \n | 504 | \n Gateway timeout | \n
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