{"html": "\n
| HTTP Status Code | \nReason | \n
|---|---|
| 400 | \nBad request | \n
| 401 | \nUnauthorized | \n
| 403 | \nForbidden | \n
| 404 | \nData not found | \n
| 405 | \nMethod not allowed | \n
| 415 | \nUnsupported media type | \n
| 429 | \nRate limit exceeded | \n
| 500 | \nInternal server error | \n
| 502 | \nBad gateway | \n
| 503 | \nService unavailable | \n
| 504 | \nGateway timeout | \n
| Name | \nData Type | \nDescription | \n
|---|---|---|
| total | \n\n \n int\n \n | \nTotal of replay files\n \n | \n
| matchFileURLs | \n\n \n List[string]\n \n | \nReplay files URL (.rofl)\n \n | \n
| HTTP Status Code | \nReason | \n
|---|---|
| 400 | \nBad request | \n
| 401 | \nUnauthorized | \n
| 403 | \nForbidden | \n
| 404 | \nData not found | \n
| 405 | \nMethod not allowed | \n
| 415 | \nUnsupported media type | \n
| 429 | \nRate limit exceeded | \n
| 500 | \nInternal server error | \n
| 502 | \nBad gateway | \n
| 503 | \nService unavailable | \n
| 504 | \nGateway timeout | \n
| Name | \nData Type | \nDescription | \n
|---|---|---|
| metadata | \n\n \n MetadataDto\n \n | \nMatch metadata.\n \n | \n
| info | \n\n \n InfoDto\n \n | \nMatch info.\n \n | \n
| Name | \nData Type | \nDescription | \n
|---|---|---|
| dataVersion | \n\n \n string\n \n | \nMatch data version.\n \n | \n
| matchId | \n\n \n string\n \n | \nMatch id.\n \n | \n
| participants | \n\n \n List[string]\n \n | \nA list of participant PUUIDs.\n \n | \n
| Name | \nData Type | \nDescription | \n
|---|---|---|
| endOfGameResult | \n\n \n string\n \n | \nRefer to indicate if the game ended in termination.\n \n | \n
| gameCreation | \n\n \n long\n \n | \nUnix timestamp for when the game is created on the game server (i.e., the loading screen).\n \n | \n
| gameDuration | \n\n \n long\n \n | \nPrior to patch 11.20, this field returns the game length in milliseconds calculated from gameEndTimestamp - gameStartTimestamp. Post patch 11.20, this field returns the max timePlayed of any participant in the game in seconds, which makes the behavior of this field consistent with that of match-v4. The best way to handling the change in this field is to treat the value as milliseconds if the gameEndTimestamp field isn't in the response and to treat the value as seconds if gameEndTimestamp is in the response.\n \n | \n
| gameEndTimestamp | \n\n \n long\n \n | \nUnix timestamp for when match ends on the game server. This timestamp can occasionally be significantly longer than when the match "ends". The most reliable way of determining the timestamp for the end of the match would be to add the max time played of any participant to the gameStartTimestamp. This field was added to match-v5 in patch 11.20 on Oct 5th, 2021.\n \n | \n
| gameId | \n\n \n long\n \n | \n\n \n | \n
| gameMode | \n\n \n string\n \n | \nRefer to the Game Constants documentation.\n \n | \n
| gameName | \n\n \n string\n \n | \n\n \n | \n
| gameStartTimestamp | \n\n \n long\n \n | \nUnix timestamp for when match starts on the game server.\n \n | \n
| gameType | \n\n \n string\n \n | \n\n \n | \n
| gameVersion | \n\n \n string\n \n | \nThe first two parts can be used to determine the patch a game was played on.\n \n | \n
| mapId | \n\n \n int\n \n | \nRefer to the Game Constants documentation.\n \n | \n
| participants | \n\n \n List[ParticipantDto]\n \n | \n\n \n | \n
| platformId | \n\n \n string\n \n | \nPlatform where the match was played.\n \n | \n
| queueId | \n\n \n int\n \n | \nRefer to the Game Constants documentation.\n \n | \n
| teams | \n\n \n List[TeamDto]\n \n | \n\n \n | \n
| tournamentCode | \n\n \n string\n \n | \nTournament code used to generate the match. This field was added to match-v5 in patch 11.13 on June 23rd, 2021.\n \n | \n
| Name | \nData Type | \nDescription | \n
|---|---|---|
| allInPings | \n\n \n int\n \n | \nYellow crossed swords\n \n | \n
| assistMePings | \n\n \n int\n \n | \nGreen flag\n \n | \n
| assists | \n\n \n int\n \n | \n\n \n | \n
| baronKills | \n\n \n int\n \n | \n\n \n | \n
| bountyLevel | \n\n \n int\n \n | \n\n \n | \n
| champExperience | \n\n \n int\n \n | \n\n \n | \n
| champLevel | \n\n \n int\n \n | \n\n \n | \n
| championId | \n\n \n int\n \n | \nPrior to patch 11.4, on Feb 18th, 2021, this field returned invalid championIds. We recommend determining the champion based on the championName field for matches played prior to patch 11.4.\n \n | \n
| championName | \n\n \n string\n \n | \n\n \n | \n
| commandPings | \n\n \n int\n \n | \nBlue generic ping (ALT+click)\n \n | \n
| championTransform | \n\n \n int\n \n | \nThis field is currently only utilized for Kayn's transformations. (Legal values: 0 - None, 1 - Slayer, 2 - Assassin)\n \n | \n
| consumablesPurchased | \n\n \n int\n \n | \n\n \n | \n
| challenges | \n\n \n ChallengesDto\n \n | \n\n \n | \n
| damageDealtToBuildings | \n\n \n int\n \n | \n\n \n | \n
| damageDealtToObjectives | \n\n \n int\n \n | \n\n \n | \n
| damageDealtToTurrets | \n\n \n int\n \n | \n\n \n | \n
| damageSelfMitigated | \n\n \n int\n \n | \n\n \n | \n
| deaths | \n\n \n int\n \n | \n\n \n | \n
| detectorWardsPlaced | \n\n \n int\n \n | \n\n \n | \n
| doubleKills | \n\n \n int\n \n | \n\n \n | \n
| dragonKills | \n\n \n int\n \n | \n\n \n | \n
| eligibleForProgression | \n\n \n boolean\n \n | \n\n \n | \n
| enemyMissingPings | \n\n \n int\n \n | \nYellow questionmark\n \n | \n
| enemyVisionPings | \n\n \n int\n \n | \nRed eyeball\n \n | \n
| firstBloodAssist | \n\n \n boolean\n \n | \n\n \n | \n
| firstBloodKill | \n\n \n boolean\n \n | \n\n \n | \n
| firstTowerAssist | \n\n \n boolean\n \n | \n\n \n | \n
| firstTowerKill | \n\n \n boolean\n \n | \n\n \n | \n
| gameEndedInEarlySurrender | \n\n \n boolean\n \n | \nThis is an offshoot of the OneStone challenge. The code checks if a spell with the same instance ID does the final point of damage to at least 2 Champions. It doesn't matter if they're enemies, but you cannot hurt your friends.\n \n | \n
| gameEndedInSurrender | \n\n \n boolean\n \n | \n\n \n | \n
| holdPings | \n\n \n int\n \n | \n\n \n | \n
| getBackPings | \n\n \n int\n \n | \nYellow circle with horizontal line\n \n | \n
| goldEarned | \n\n \n int\n \n | \n\n \n | \n
| goldSpent | \n\n \n int\n \n | \n\n \n | \n
| individualPosition | \n\n \n string\n \n | \nBoth individualPosition and teamPosition are computed by the game server and are different versions of the most likely position played by a player. The individualPosition is the best guess for which position the player actually played in isolation of anything else. The teamPosition is the best guess for which position the player actually played if we add the constraint that each team must have one top player, one jungle, one middle, etc. Generally the recommendation is to use the teamPosition field over the individualPosition field.\n \n | \n
| inhibitorKills | \n\n \n int\n \n | \n\n \n | \n
| inhibitorTakedowns | \n\n \n int\n \n | \n\n \n | \n
| inhibitorsLost | \n\n \n int\n \n | \n\n \n | \n
| item0 | \n\n \n int\n \n | \n\n \n | \n
| item1 | \n\n \n int\n \n | \n\n \n | \n
| item2 | \n\n \n int\n \n | \n\n \n | \n
| item3 | \n\n \n int\n \n | \n\n \n | \n
| item4 | \n\n \n int\n \n | \n\n \n | \n
| item5 | \n\n \n int\n \n | \n\n \n | \n
| item6 | \n\n \n int\n \n | \n\n \n | \n
| itemsPurchased | \n\n \n int\n \n | \n\n \n | \n
| killingSprees | \n\n \n int\n \n | \n\n \n | \n
| kills | \n\n \n int\n \n | \n\n \n | \n
| lane | \n\n \n string\n \n | \n\n \n | \n
| largestCriticalStrike | \n\n \n int\n \n | \n\n \n | \n
| largestKillingSpree | \n\n \n int\n \n | \n\n \n | \n
| largestMultiKill | \n\n \n int\n \n | \n\n \n | \n
| longestTimeSpentLiving | \n\n \n int\n \n | \n\n \n | \n
| magicDamageDealt | \n\n \n int\n \n | \n\n \n | \n
| magicDamageDealtToChampions | \n\n \n int\n \n | \n\n \n | \n
| magicDamageTaken | \n\n \n int\n \n | \n\n \n | \n
| missions | \n\n \n MissionsDto\n \n | \n\n \n | \n
| neutralMinionsKilled | \n\n \n int\n \n | \nneutralMinionsKilled = mNeutralMinionsKilled, which is incremented on kills of kPet and kJungleMonster\n \n | \n
| needVisionPings | \n\n \n int\n \n | \nGreen ward\n \n | \n
| nexusKills | \n\n \n int\n \n | \n\n \n | \n
| nexusTakedowns | \n\n \n int\n \n | \n\n \n | \n
| nexusLost | \n\n \n int\n \n | \n\n \n | \n
| objectivesStolen | \n\n \n int\n \n | \n\n \n | \n
| objectivesStolenAssists | \n\n \n int\n \n | \n\n \n | \n
| onMyWayPings | \n\n \n int\n \n | \nBlue arrow pointing at ground\n \n | \n
| participantId | \n\n \n int\n \n | \n\n \n | \n
| playerScore0 | \n\n \n int\n \n | \n\n \n | \n
| playerScore1 | \n\n \n int\n \n | \n\n \n | \n
| playerScore2 | \n\n \n int\n \n | \n\n \n | \n
| playerScore3 | \n\n \n int\n \n | \n\n \n | \n
| playerScore4 | \n\n \n int\n \n | \n\n \n | \n
| playerScore5 | \n\n \n int\n \n | \n\n \n | \n
| playerScore6 | \n\n \n int\n \n | \n\n \n | \n
| playerScore7 | \n\n \n int\n \n | \n\n \n | \n
| playerScore8 | \n\n \n int\n \n | \n\n \n | \n
| playerScore9 | \n\n \n int\n \n | \n\n \n | \n
| playerScore10 | \n\n \n int\n \n | \n\n \n | \n
| playerScore11 | \n\n \n int\n \n | \n\n \n | \n
| pentaKills | \n\n \n int\n \n | \n\n \n | \n
| perks | \n\n \n PerksDto\n \n | \n\n \n | \n
| physicalDamageDealt | \n\n \n int\n \n | \n\n \n | \n
| physicalDamageDealtToChampions | \n\n \n int\n \n | \n\n \n | \n
| physicalDamageTaken | \n\n \n int\n \n | \n\n \n | \n
| placement | \n\n \n int\n \n | \n\n \n | \n
| playerAugment1 | \n\n \n int\n \n | \n\n \n | \n
| playerAugment2 | \n\n \n int\n \n | \n\n \n | \n
| playerAugment3 | \n\n \n int\n \n | \n\n \n | \n
| playerAugment4 | \n\n \n int\n \n | \n\n \n | \n
| playerSubteamId | \n\n \n int\n \n | \n\n \n | \n
| pushPings | \n\n \n int\n \n | \nGreen minion\n \n | \n
| profileIcon | \n\n \n int\n \n | \n\n \n | \n
| puuid | \n\n \n string\n \n | \n\n \n | \n
| quadraKills | \n\n \n int\n \n | \n\n \n | \n
| riotIdGameName | \n\n \n string\n \n | \n\n \n | \n
| riotIdTagline | \n\n \n string\n \n | \n\n \n | \n
| role | \n\n \n string\n \n | \n\n \n | \n
| sightWardsBoughtInGame | \n\n \n int\n \n | \n\n \n | \n
| spell1Casts | \n\n \n int\n \n | \n\n \n | \n
| spell2Casts | \n\n \n int\n \n | \n\n \n | \n
| spell3Casts | \n\n \n int\n \n | \n\n \n | \n
| spell4Casts | \n\n \n int\n \n | \n\n \n | \n
| subteamPlacement | \n\n \n int\n \n | \n\n \n | \n
| summoner1Casts | \n\n \n int\n \n | \n\n \n | \n
| summoner1Id | \n\n \n int\n \n | \n\n \n | \n
| summoner2Casts | \n\n \n int\n \n | \n\n \n | \n
| summoner2Id | \n\n \n int\n \n | \n\n \n | \n
| summonerId | \n\n \n string\n \n | \n\n \n | \n
| summonerLevel | \n\n \n int\n \n | \n\n \n | \n
| summonerName | \n\n \n string\n \n | \n\n \n | \n
| teamEarlySurrendered | \n\n \n boolean\n \n | \n\n \n | \n
| teamId | \n\n \n int\n \n | \n\n \n | \n
| teamPosition | \n\n \n string\n \n | \nBoth individualPosition and teamPosition are computed by the game server and are different versions of the most likely position played by a player. The individualPosition is the best guess for which position the player actually played in isolation of anything else. The teamPosition is the best guess for which position the player actually played if we add the constraint that each team must have one top player, one jungle, one middle, etc. Generally the recommendation is to use the teamPosition field over the individualPosition field.\n \n | \n
| timeCCingOthers | \n\n \n int\n \n | \n\n \n | \n
| timePlayed | \n\n \n int\n \n | \n\n \n | \n
| totalAllyJungleMinionsKilled | \n\n \n int\n \n | \n\n \n | \n
| totalDamageDealt | \n\n \n int\n \n | \n\n \n | \n
| totalDamageDealtToChampions | \n\n \n int\n \n | \n\n \n | \n
| totalDamageShieldedOnTeammates | \n\n \n int\n \n | \n\n \n | \n
| totalDamageTaken | \n\n \n int\n \n | \n\n \n | \n
| totalEnemyJungleMinionsKilled | \n\n \n int\n \n | \n\n \n | \n
| totalHeal | \n\n \n int\n \n | \nWhenever positive health is applied (which translates to all heals in the game but not things like regeneration), totalHeal is incremented by the amount of health received. This includes healing enemies, jungle monsters, yourself, etc\n \n | \n
| totalHealsOnTeammates | \n\n \n int\n \n | \nWhenever positive health is applied (which translates to all heals in the game but not things like regeneration), totalHealsOnTeammates is incremented by the amount of health received. This is post modified, so if you heal someone missing 5 health for 100 you will get +5 totalHealsOnTeammates\n \n | \n
| totalMinionsKilled | \n\n \n int\n \n | \ntotalMillionsKilled = mMinionsKilled, which is only incremented on kills of kTeamMinion, kMeleeLaneMinion, kSuperLaneMinion, kRangedLaneMinion and kSiegeLaneMinion\n \n | \n
| totalTimeCCDealt | \n\n \n int\n \n | \n\n \n | \n
| totalTimeSpentDead | \n\n \n int\n \n | \n\n \n | \n
| totalUnitsHealed | \n\n \n int\n \n | \n\n \n | \n
| tripleKills | \n\n \n int\n \n | \n\n \n | \n
| trueDamageDealt | \n\n \n int\n \n | \n\n \n | \n
| trueDamageDealtToChampions | \n\n \n int\n \n | \n\n \n | \n
| trueDamageTaken | \n\n \n int\n \n | \n\n \n | \n
| turretKills | \n\n \n int\n \n | \n\n \n | \n
| turretTakedowns | \n\n \n int\n \n | \n\n \n | \n
| turretsLost | \n\n \n int\n \n | \n\n \n | \n
| unrealKills | \n\n \n int\n \n | \n\n \n | \n
| visionScore | \n\n \n int\n \n | \n\n \n | \n
| visionClearedPings | \n\n \n int\n \n | \n\n \n | \n
| visionWardsBoughtInGame | \n\n \n int\n \n | \n\n \n | \n
| wardsKilled | \n\n \n int\n \n | \n\n \n | \n
| wardsPlaced | \n\n \n int\n \n | \n\n \n | \n
| win | \n\n \n boolean\n \n | \n\n \n | \n
| Name | \nData Type | \nDescription | \n
|---|---|---|
| 12AssistStreakCount | \n\n \n integer\n \n | \n\n \n | \n
| baronBuffGoldAdvantageOverThreshold | \n\n \n integer\n \n | \n\n \n | \n
| controlWardTimeCoverageInRiverOrEnemyHalf | \n\n \n float\n \n | \n\n \n | \n
| earliestBaron | \n\n \n integer\n \n | \n\n \n | \n
| earliestDragonTakedown | \n\n \n integer\n \n | \n\n \n | \n
| earliestElderDragon | \n\n \n integer\n \n | \n\n \n | \n
| earlyLaningPhaseGoldExpAdvantage | \n\n \n integer\n \n | \n\n \n | \n
| fasterSupportQuestCompletion | \n\n \n integer\n \n | \n\n \n | \n
| fastestLegendary | \n\n \n integer\n \n | \n\n \n | \n
| hadAfkTeammate | \n\n \n integer\n \n | \n\n \n | \n
| highestChampionDamage | \n\n \n integer\n \n | \n\n \n | \n
| highestCrowdControlScore | \n\n \n integer\n \n | \n\n \n | \n
| highestWardKills | \n\n \n integer\n \n | \n\n \n | \n
| junglerKillsEarlyJungle | \n\n \n integer\n \n | \n\n \n | \n
| killsOnLanersEarlyJungleAsJungler | \n\n \n integer\n \n | \n\n \n | \n
| laningPhaseGoldExpAdvantage | \n\n \n integer\n \n | \n\n \n | \n
| legendaryCount | \n\n \n integer\n \n | \n\n \n | \n
| maxCsAdvantageOnLaneOpponent | \n\n \n float\n \n | \n\n \n | \n
| maxLevelLeadLaneOpponent | \n\n \n integer\n \n | \n\n \n | \n
| mostWardsDestroyedOneSweeper | \n\n \n integer\n \n | \n\n \n | \n
| mythicItemUsed | \n\n \n integer\n \n | \n\n \n | \n
| playedChampSelectPosition | \n\n \n integer\n \n | \n\n \n | \n
| soloTurretsLategame | \n\n \n integer\n \n | \n\n \n | \n
| takedownsFirst25Minutes | \n\n \n integer\n \n | \n\n \n | \n
| teleportTakedowns | \n\n \n integer\n \n | \n\n \n | \n
| thirdInhibitorDestroyedTime | \n\n \n integer\n \n | \n\n \n | \n
| threeWardsOneSweeperCount | \n\n \n integer\n \n | \n\n \n | \n
| visionScoreAdvantageLaneOpponent | \n\n \n float\n \n | \n\n \n | \n
| InfernalScalePickup | \n\n \n integer\n \n | \n\n \n | \n
| fistBumpParticipation | \n\n \n integer\n \n | \n\n \n | \n
| voidMonsterKill | \n\n \n integer\n \n | \n\n \n | \n
| abilityUses | \n\n \n integer\n \n | \n\n \n | \n
| acesBefore15Minutes | \n\n \n integer\n \n | \n\n \n | \n
| alliedJungleMonsterKills | \n\n \n float\n \n | \n\n \n | \n
| baronTakedowns | \n\n \n integer\n \n | \n\n \n | \n
| blastConeOppositeOpponentCount | \n\n \n integer\n \n | \n\n \n | \n
| bountyGold | \n\n \n integer\n \n | \n\n \n | \n
| buffsStolen | \n\n \n integer\n \n | \n\n \n | \n
| completeSupportQuestInTime | \n\n \n integer\n \n | \n\n \n | \n
| controlWardsPlaced | \n\n \n integer\n \n | \n\n \n | \n
| damagePerMinute | \n\n \n float\n \n | \n\n \n | \n
| damageTakenOnTeamPercentage | \n\n \n float\n \n | \n\n \n | \n
| dancedWithRiftHerald | \n\n \n integer\n \n | \n\n \n | \n
| deathsByEnemyChamps | \n\n \n integer\n \n | \n\n \n | \n
| dodgeSkillShotsSmallWindow | \n\n \n integer\n \n | \n\n \n | \n
| doubleAces | \n\n \n integer\n \n | \n\n \n | \n
| dragonTakedowns | \n\n \n integer\n \n | \n\n \n | \n
| legendaryItemUsed | \n\n \n List[int]\n \n | \n\n \n | \n
| effectiveHealAndShielding | \n\n \n float\n \n | \n\n \n | \n
| elderDragonKillsWithOpposingSoul | \n\n \n integer\n \n | \n\n \n | \n
| elderDragonMultikills | \n\n \n integer\n \n | \n\n \n | \n
| enemyChampionImmobilizations | \n\n \n integer\n \n | \n\n \n | \n
| enemyJungleMonsterKills | \n\n \n float\n \n | \n\n \n | \n
| epicMonsterKillsNearEnemyJungler | \n\n \n integer\n \n | \n\n \n | \n
| epicMonsterKillsWithin30SecondsOfSpawn | \n\n \n integer\n \n | \n\n \n | \n
| epicMonsterSteals | \n\n \n integer\n \n | \n\n \n | \n
| epicMonsterStolenWithoutSmite | \n\n \n integer\n \n | \n\n \n | \n
| firstTurretKilled | \n\n \n integer\n \n | \n\n \n | \n
| firstTurretKilledTime | \n\n \n float\n \n | \n\n \n | \n
| flawlessAces | \n\n \n integer\n \n | \n\n \n | \n
| fullTeamTakedown | \n\n \n integer\n \n | \n\n \n | \n
| gameLength | \n\n \n float\n \n | \n\n \n | \n
| getTakedownsInAllLanesEarlyJungleAsLaner | \n\n \n integer\n \n | \n\n \n | \n
| goldPerMinute | \n\n \n float\n \n | \n\n \n | \n
| hadOpenNexus | \n\n \n integer\n \n | \n\n \n | \n
| immobilizeAndKillWithAlly | \n\n \n integer\n \n | \n\n \n | \n
| initialBuffCount | \n\n \n integer\n \n | \n\n \n | \n
| initialCrabCount | \n\n \n integer\n \n | \n\n \n | \n
| jungleCsBefore10Minutes | \n\n \n float\n \n | \n\n \n | \n
| junglerTakedownsNearDamagedEpicMonster | \n\n \n integer\n \n | \n\n \n | \n
| kda | \n\n \n float\n \n | \n\n \n | \n
| killAfterHiddenWithAlly | \n\n \n integer\n \n | \n\n \n | \n
| killedChampTookFullTeamDamageSurvived | \n\n \n integer\n \n | \n\n \n | \n
| killingSprees | \n\n \n integer\n \n | \n\n \n | \n
| killParticipation | \n\n \n float\n \n | \n\n \n | \n
| killsNearEnemyTurret | \n\n \n integer\n \n | \n\n \n | \n
| killsOnOtherLanesEarlyJungleAsLaner | \n\n \n integer\n \n | \n\n \n | \n
| killsOnRecentlyHealedByAramPack | \n\n \n integer\n \n | \n\n \n | \n
| killsUnderOwnTurret | \n\n \n integer\n \n | \n\n \n | \n
| killsWithHelpFromEpicMonster | \n\n \n integer\n \n | \n\n \n | \n
| knockEnemyIntoTeamAndKill | \n\n \n integer\n \n | \n\n \n | \n
| kTurretsDestroyedBeforePlatesFall | \n\n \n integer\n \n | \n\n \n | \n
| landSkillShotsEarlyGame | \n\n \n integer\n \n | \n\n \n | \n
| laneMinionsFirst10Minutes | \n\n \n integer\n \n | \n\n \n | \n
| lostAnInhibitor | \n\n \n integer\n \n | \n\n \n | \n
| maxKillDeficit | \n\n \n integer\n \n | \n\n \n | \n
| mejaisFullStackInTime | \n\n \n integer\n \n | \n\n \n | \n
| moreEnemyJungleThanOpponent | \n\n \n float\n \n | \n\n \n | \n
| multiKillOneSpell | \n\n \n integer\n \n | \nThis is an offshoot of the OneStone challenge. The code checks if a spell with the same instance ID does the final point of damage to at least 2 Champions. It doesn't matter if they're enemies, but you cannot hurt your friends.\n \n | \n
| multikills | \n\n \n integer\n \n | \n\n \n | \n
| multikillsAfterAggressiveFlash | \n\n \n integer\n \n | \n\n \n | \n
| multiTurretRiftHeraldCount | \n\n \n integer\n \n | \n\n \n | \n
| outerTurretExecutesBefore10Minutes | \n\n \n integer\n \n | \n\n \n | \n
| outnumberedKills | \n\n \n integer\n \n | \n\n \n | \n
| outnumberedNexusKill | \n\n \n integer\n \n | \n\n \n | \n
| perfectDragonSoulsTaken | \n\n \n integer\n \n | \n\n \n | \n
| perfectGame | \n\n \n integer\n \n | \n\n \n | \n
| pickKillWithAlly | \n\n \n integer\n \n | \n\n \n | \n
| poroExplosions | \n\n \n integer\n \n | \n\n \n | \n
| quickCleanse | \n\n \n integer\n \n | \n\n \n | \n
| quickFirstTurret | \n\n \n integer\n \n | \n\n \n | \n
| quickSoloKills | \n\n \n integer\n \n | \n\n \n | \n
| riftHeraldTakedowns | \n\n \n integer\n \n | \n\n \n | \n
| saveAllyFromDeath | \n\n \n integer\n \n | \n\n \n | \n
| scuttleCrabKills | \n\n \n integer\n \n | \n\n \n | \n
| shortestTimeToAceFromFirstTakedown | \n\n \n float\n \n | \n\n \n | \n
| skillshotsDodged | \n\n \n integer\n \n | \n\n \n | \n
| skillshotsHit | \n\n \n integer\n \n | \n\n \n | \n
| snowballsHit | \n\n \n integer\n \n | \n\n \n | \n
| soloBaronKills | \n\n \n integer\n \n | \n\n \n | \n
| SWARM_DefeatAatrox | \n\n \n integer\n \n | \n\n \n | \n
| SWARM_DefeatBriar | \n\n \n integer\n \n | \n\n \n | \n
| SWARM_DefeatMiniBosses | \n\n \n integer\n \n | \n\n \n | \n
| SWARM_EvolveWeapon | \n\n \n integer\n \n | \n\n \n | \n
| SWARM_Have3Passives | \n\n \n integer\n \n | \n\n \n | \n
| SWARM_KillEnemy | \n\n \n integer\n \n | \n\n \n | \n
| SWARM_PickupGold | \n\n \n float\n \n | \n\n \n | \n
| SWARM_ReachLevel50 | \n\n \n integer\n \n | \n\n \n | \n
| SWARM_Survive15Min | \n\n \n integer\n \n | \n\n \n | \n
| SWARM_WinWith5EvolvedWeapons | \n\n \n integer\n \n | \n\n \n | \n
| soloKills | \n\n \n integer\n \n | \n\n \n | \n
| stealthWardsPlaced | \n\n \n integer\n \n | \n\n \n | \n
| survivedSingleDigitHpCount | \n\n \n integer\n \n | \n\n \n | \n
| survivedThreeImmobilizesInFight | \n\n \n integer\n \n | \n\n \n | \n
| takedownOnFirstTurret | \n\n \n integer\n \n | \n\n \n | \n
| takedowns | \n\n \n integer\n \n | \n\n \n | \n
| takedownsAfterGainingLevelAdvantage | \n\n \n integer\n \n | \n\n \n | \n
| takedownsBeforeJungleMinionSpawn | \n\n \n integer\n \n | \n\n \n | \n
| takedownsFirstXMinutes | \n\n \n integer\n \n | \n\n \n | \n
| takedownsInAlcove | \n\n \n integer\n \n | \n\n \n | \n
| takedownsInEnemyFountain | \n\n \n integer\n \n | \n\n \n | \n
| teamBaronKills | \n\n \n integer\n \n | \n\n \n | \n
| teamDamagePercentage | \n\n \n float\n \n | \n\n \n | \n
| teamElderDragonKills | \n\n \n integer\n \n | \n\n \n | \n
| teamRiftHeraldKills | \n\n \n integer\n \n | \n\n \n | \n
| tookLargeDamageSurvived | \n\n \n integer\n \n | \n\n \n | \n
| turretPlatesTaken | \n\n \n integer\n \n | \n\n \n | \n
| turretsTakenWithRiftHerald | \n\n \n integer\n \n | \nAny player who damages a tower that is destroyed within 30 seconds of a Rift Herald charge will receive credit. A player who does not damage the tower will not receive credit.\n \n | \n
| turretTakedowns | \n\n \n integer\n \n | \n\n \n | \n
| twentyMinionsIn3SecondsCount | \n\n \n integer\n \n | \n\n \n | \n
| twoWardsOneSweeperCount | \n\n \n integer\n \n | \n\n \n | \n
| unseenRecalls | \n\n \n integer\n \n | \n\n \n | \n
| visionScorePerMinute | \n\n \n float\n \n | \n\n \n | \n
| wardsGuarded | \n\n \n integer\n \n | \n\n \n | \n
| wardTakedowns | \n\n \n integer\n \n | \n\n \n | \n
| wardTakedownsBefore20M | \n\n \n integer\n \n | \n\n \n | \n
| Name | \nData Type | \nDescription | \n
|---|---|---|
| playerScore0 | \n\n \n int\n \n | \n\n \n | \n
| playerScore1 | \n\n \n int\n \n | \n\n \n | \n
| playerScore2 | \n\n \n int\n \n | \n\n \n | \n
| playerScore3 | \n\n \n int\n \n | \n\n \n | \n
| playerScore4 | \n\n \n int\n \n | \n\n \n | \n
| playerScore5 | \n\n \n int\n \n | \n\n \n | \n
| playerScore6 | \n\n \n int\n \n | \n\n \n | \n
| playerScore7 | \n\n \n int\n \n | \n\n \n | \n
| playerScore8 | \n\n \n int\n \n | \n\n \n | \n
| playerScore9 | \n\n \n int\n \n | \n\n \n | \n
| playerScore10 | \n\n \n int\n \n | \n\n \n | \n
| playerScore11 | \n\n \n int\n \n | \n\n \n | \n
| Name | \nData Type | \nDescription | \n
|---|---|---|
| statPerks | \n\n \n PerkStatsDto\n \n | \n\n \n | \n
| styles | \n\n \n List[PerkStyleDto]\n \n | \n\n \n | \n
| Name | \nData Type | \nDescription | \n
|---|---|---|
| defense | \n\n \n int\n \n | \n\n \n | \n
| flex | \n\n \n int\n \n | \n\n \n | \n
| offense | \n\n \n int\n \n | \n\n \n | \n
| Name | \nData Type | \nDescription | \n
|---|---|---|
| description | \n\n \n string\n \n | \n\n \n | \n
| selections | \n\n \n List[PerkStyleSelectionDto]\n \n | \n\n \n | \n
| style | \n\n \n int\n \n | \n\n \n | \n
| Name | \nData Type | \nDescription | \n
|---|---|---|
| perk | \n\n \n int\n \n | \n\n \n | \n
| var1 | \n\n \n int\n \n | \n\n \n | \n
| var2 | \n\n \n int\n \n | \n\n \n | \n
| var3 | \n\n \n int\n \n | \n\n \n | \n
| Name | \nData Type | \nDescription | \n
|---|---|---|
| bans | \n\n \n List[BanDto]\n \n | \n\n \n | \n
| objectives | \n\n \n ObjectivesDto\n \n | \n\n \n | \n
| teamId | \n\n \n int\n \n | \n\n \n | \n
| win | \n\n \n boolean\n \n | \n\n \n | \n
| Name | \nData Type | \nDescription | \n
|---|---|---|
| championId | \n\n \n int\n \n | \n\n \n | \n
| pickTurn | \n\n \n int\n \n | \n\n \n | \n
| Name | \nData Type | \nDescription | \n
|---|---|---|
| baron | \n\n \n ObjectiveDto\n \n | \n\n \n | \n
| champion | \n\n \n ObjectiveDto\n \n | \n\n \n | \n
| dragon | \n\n \n ObjectiveDto\n \n | \n\n \n | \n
| horde | \n\n \n ObjectiveDto\n \n | \n\n \n | \n
| inhibitor | \n\n \n ObjectiveDto\n \n | \n\n \n | \n
| riftHerald | \n\n \n ObjectiveDto\n \n | \n\n \n | \n
| tower | \n\n \n ObjectiveDto\n \n | \n\n \n | \n
| Name | \nData Type | \nDescription | \n
|---|---|---|
| first | \n\n \n boolean\n \n | \n\n \n | \n
| kills | \n\n \n int\n \n | \n\n \n | \n
| HTTP Status Code | \nReason | \n
|---|---|
| 400 | \nBad request | \n
| 401 | \nUnauthorized | \n
| 403 | \nForbidden | \n
| 404 | \nData not found | \n
| 405 | \nMethod not allowed | \n
| 415 | \nUnsupported media type | \n
| 429 | \nRate limit exceeded | \n
| 500 | \nInternal server error | \n
| 502 | \nBad gateway | \n
| 503 | \nService unavailable | \n
| 504 | \nGateway timeout | \n
| Name | \nData Type | \nDescription | \n
|---|---|---|
| metadata | \n\n \n MetadataTimeLineDto\n \n | \nMatch metadata.\n \n | \n
| info | \n\n \n InfoTimeLineDto\n \n | \nMatch info.\n \n | \n
| Name | \nData Type | \nDescription | \n
|---|---|---|
| dataVersion | \n\n \n string\n \n | \nMatch data version.\n \n | \n
| matchId | \n\n \n string\n \n | \nMatch id.\n \n | \n
| participants | \n\n \n List[string]\n \n | \nA list of participant PUUIDs.\n \n | \n
| Name | \nData Type | \nDescription | \n
|---|---|---|
| endOfGameResult | \n\n \n string\n \n | \nRefer to indicate if the game ended in termination.\n \n | \n
| frameInterval | \n\n \n long\n \n | \n\n \n | \n
| gameId | \n\n \n long\n \n | \n\n \n | \n
| participants | \n\n \n List[ParticipantTimeLineDto]\n \n | \n\n \n | \n
| frames | \n\n \n List[FramesTimeLineDto]\n \n | \n\n \n | \n
| Name | \nData Type | \nDescription | \n
|---|---|---|
| participantId | \n\n \n int\n \n | \n\n \n | \n
| puuid | \n\n \n string\n \n | \n\n \n | \n
| Name | \nData Type | \nDescription | \n
|---|---|---|
| events | \n\n \n List[EventsTimeLineDto]\n \n | \n\n \n | \n
| participantFrames | \n\n \n ParticipantFramesDto\n \n | \n\n \n | \n
| timestamp | \n\n \n int\n \n | \n\n \n | \n
| Name | \nData Type | \nDescription | \n
|---|---|---|
| timestamp | \n\n \n long\n \n | \n\n \n | \n
| realTimestamp | \n\n \n long\n \n | \n\n \n | \n
| type | \n\n \n string\n \n | \n\n \n | \n
| Name | \nData Type | \nDescription | \n
|---|---|---|
| 1-9 | \n\n \n ParticipantFrameDto\n \n | \nKey value mapping for each participant\n \n | \n
| Name | \nData Type | \nDescription | \n
|---|---|---|
| championStats | \n\n \n ChampionStatsDto\n \n | \n\n \n | \n
| currentGold | \n\n \n int\n \n | \n\n \n | \n
| damageStats | \n\n \n DamageStatsDto\n \n | \n\n \n | \n
| goldPerSecond | \n\n \n int\n \n | \n\n \n | \n
| jungleMinionsKilled | \n\n \n int\n \n | \n\n \n | \n
| level | \n\n \n int\n \n | \n\n \n | \n
| minionsKilled | \n\n \n int\n \n | \n\n \n | \n
| participantId | \n\n \n int\n \n | \n\n \n | \n
| position | \n\n \n PositionDto\n \n | \n\n \n | \n
| timeEnemySpentControlled | \n\n \n int\n \n | \n\n \n | \n
| totalGold | \n\n \n int\n \n | \n\n \n | \n
| xp | \n\n \n int\n \n | \n\n \n | \n
| Name | \nData Type | \nDescription | \n
|---|---|---|
| abilityHaste | \n\n \n int\n \n | \n\n \n | \n
| abilityPower | \n\n \n int\n \n | \n\n \n | \n
| armor | \n\n \n int\n \n | \n\n \n | \n
| armorPen | \n\n \n int\n \n | \n\n \n | \n
| armorPenPercent | \n\n \n int\n \n | \n\n \n | \n
| attackDamage | \n\n \n int\n \n | \n\n \n | \n
| attackSpeed | \n\n \n int\n \n | \n\n \n | \n
| bonusArmorPenPercent | \n\n \n int\n \n | \n\n \n | \n
| bonusMagicPenPercent | \n\n \n int\n \n | \n\n \n | \n
| ccReduction | \n\n \n int\n \n | \n\n \n | \n
| cooldownReduction | \n\n \n int\n \n | \n\n \n | \n
| health | \n\n \n int\n \n | \n\n \n | \n
| healthMax | \n\n \n int\n \n | \n\n \n | \n
| healthRegen | \n\n \n int\n \n | \n\n \n | \n
| lifesteal | \n\n \n int\n \n | \n\n \n | \n
| magicPen | \n\n \n int\n \n | \n\n \n | \n
| magicPenPercent | \n\n \n int\n \n | \n\n \n | \n
| magicResist | \n\n \n int\n \n | \n\n \n | \n
| movementSpeed | \n\n \n int\n \n | \n\n \n | \n
| omnivamp | \n\n \n int\n \n | \n\n \n | \n
| physicalVamp | \n\n \n int\n \n | \n\n \n | \n
| power | \n\n \n int\n \n | \n\n \n | \n
| powerMax | \n\n \n int\n \n | \n\n \n | \n
| powerRegen | \n\n \n int\n \n | \n\n \n | \n
| spellVamp | \n\n \n int\n \n | \n\n \n | \n
| Name | \nData Type | \nDescription | \n
|---|---|---|
| magicDamageDone | \n\n \n int\n \n | \n\n \n | \n
| magicDamageDoneToChampions | \n\n \n int\n \n | \n\n \n | \n
| magicDamageTaken | \n\n \n int\n \n | \n\n \n | \n
| physicalDamageDone | \n\n \n int\n \n | \n\n \n | \n
| physicalDamageDoneToChampions | \n\n \n int\n \n | \n\n \n | \n
| physicalDamageTaken | \n\n \n int\n \n | \n\n \n | \n
| totalDamageDone | \n\n \n int\n \n | \n\n \n | \n
| totalDamageDoneToChampions | \n\n \n int\n \n | \n\n \n | \n
| totalDamageTaken | \n\n \n int\n \n | \n\n \n | \n
| trueDamageDone | \n\n \n int\n \n | \n\n \n | \n
| trueDamageDoneToChampions | \n\n \n int\n \n | \n\n \n | \n
| trueDamageTaken | \n\n \n int\n \n | \n\n \n | \n
| Name | \nData Type | \nDescription | \n
|---|---|---|
| x | \n\n \n int\n \n | \n\n \n | \n
| y | \n\n \n int\n \n | \n\n \n | \n
| HTTP Status Code | \nReason | \n
|---|---|
| 400 | \nBad request | \n
| 401 | \nUnauthorized | \n
| 403 | \nForbidden | \n
| 404 | \nData not found | \n
| 405 | \nMethod not allowed | \n
| 415 | \nUnsupported media type | \n
| 429 | \nRate limit exceeded | \n
| 500 | \nInternal server error | \n
| 502 | \nBad gateway | \n
| 503 | \nService unavailable | \n
| 504 | \nGateway timeout | \n